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Showing posts with label games. Show all posts

Sony cuts price of Vita handheld games console in Japan

Sony Corp's logo is pictured at the company headquarters in Tokyo April 12, 2012. REUTERS/Yuriko Nakao

Sony Corp's logo is pictured at the company headquarters in Tokyo April 12, 2012.

Credit: Reuters/Yuriko Nakao

TOKYO | Mon Feb 18, 2013 4:09am EST

TOKYO (Reuters) - Sony Corp on Monday slashed the price of its struggling Vita handheld games console in Japan in a bid to spur sales of the device as gamers switch to free or cheap games played on tablet computers and smartphones.

The maker of Playstation consoles trimmed the price of its 3G Wifi version by 10,000 yen ($110) to 19,980 yen, with all other models also reduced, it said in a statement.

Tablets and smartphones are encroaching on the gaming market, with handheld consoles in particular suffering. Sony this month trimmed its forecast for handheld sales, including the Vita and older PSP, to 7 million machines in the year ending March 31 compared with an estimate of 16 million at the start of the business term.

The Vita price comes ahead of a rare Playstation gathering in New York on February 20, when Sony is expected to reveal the successor to its Playstation 3 home console.

(Reporting by Tim Kelly; Editing by Daniel Magnowski)


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Sleeping Dogs (video game)

Sleeping Dogs is a 2012 open world action-adventure video game developed by United Front Games in conjunction with Square Enix London Studios and published by Square Enix, released on August 14, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360. Sleeping Dogs takes place in Hong Kong and focuses on an undercover operation to infiltrate the Triads.

The game was originally in development as an original IP, but was announced in 2009 as True Crime: Hong Kong, the third installment and a reboot of the True Crime series.As a result of the game’s high development budget and delays, it was canceled by Activision in 2011. Six months later, it was announced that Square Enix had picked up the publishing rights to the game, but the game was renamed Sleeping Dogs in 2012 since Square Enix did not purchase the True Crime name rights.



Wikipedia

USAIN BOLT TO ENTER CRICKET

Usain Bolt to enter to play cricket:


It is reported reliably that these days the London Olympic Games 2012 most popular participant Usain Bolt is preparing himself to play in 20/20 cricket.
Do you aware that he was a crazy cricket lover from his younger days?
Bolts country of origin is located close to a number of West Indian Islands from where several cricketing legends had emerged. It is Jamaica located in the midst of these Caribbean islands.
His father had played the game of cricket and had thought from his younger days the finer points of the game of Cricket. The other day Shane Warne having come to know that Usain Bolt is keen on cricket and could play the game had invited him to play in his 20/20 ‘Big Bash’ League tournament to be held in Australia.
In the year 2009 Usain Bolt had shown successfully his cricketing prowess when he represented a team led by Chris Gayle in a charity 20/20 match as a fast bowler.Recently Bolt has had an interview with an Australian television channel in which he had shown his interest in the proposed 20/20 league tournament. What he had stated was as follows:
“I like the 20/20 game, it’s format and it’s concept. It ends rather quickly. One could see some huge hits. While batting by hitting huge sixes the batsmen could arose the anger of the bowlers of the opposition. It is not like sprinting. It gives immense pleasure to the players as well as to the spectators.”
In the meantime during the tenure of the Olympic Games 2012, the Manager of the Manchester United football team has had discussions with Bolt requesting him to join his English League football team’




source by

Geek girls unite around games, comics and a "Buffy" sing-along


Thu Aug 9, 2012 2:14pm EDT


n">(Reuters) - Erica McGillivray grew tired of being asked by comic book store employees if she was buying the latest issue of "Batwoman" or "Birds of Prey" for her boyfriend.


So McGillivray, a 28-year-old "Star Trek" and comics fan, joined a group that believed women like her needed a geeky celebration to call their own.


McGillivray is now president of GeekGirlCon, the female answer to the male-dominated Comic-Con pop culture conference. The organization will hold its second convention this weekend.


The first GeekGirlCon in October 2011 drew numbers so large that organizers had to turn people away. So for its second convention the group found a bigger venue, trading seven rooms of meeting space for a downtown Seattle conference center.


Some 7,000 attendees are expected over Saturday and Sunday from throughout the United States and from as far away as Australia -- some dressed as Princess Leia, Wonder Woman or other geek heroes and heroines.


Big companies are taking notice of women's interest in all things geek. Video game maker Electronic Arts signed up to sponsor GeekGirlCon and will bring some of its titles, including an NHL game with a female hockey player.


"Women have always been a part of geek culture," said McGillivray, who started watching "Star Trek: The Next Generation" at age 3 with her mother. "We've just been in such small numbers, or kind of pushed to the fringes, that we haven't really been seen before."


BRING ON GIRL GAMERS


GeekGirlCon has emerged as the ranks of females among video game players has risen to 47 percent, according to the Entertainment Software Association.


Much of the female gaming increase comes from casual and social games played on mobile phones and Facebook, said Jesse Divnich, an analyst at video game research firm EEDAR. Female buyers will help push the $50 billion worldwide market up 3 percent to 5 percent a year through 2015, Divnich estimates.


"The myth that video games are for teenage boys has been proven wrong," Divnich said. Manufacturers are taking steps to understand women's gaming habits and preferences, in some cases adding female protagonists.


"It's something all the major players in this industry are striving for," he said.


In the past two years, Geeknet's online retailer ThinkGeek, which generates $18 million in quarterly revenue, has seen an upswing in purchases of items such as geek-themed jewelry and women's-sized T-shirts, according to PR manager Steve Zimmerman.


Women buy more than men from the company's website, although it is unclear how many are purchasing for themselves or for gifts. Sales of "Doctor Who" merchandise are about evenly split between men and women, Zimmerman said.


COMICS TO CODING


Still, women and girls are often overlooked in geekdom, one reason behind the creation of GeekGirlCon. Run by a 40-person, all-volunteer staff, the organization and convention celebrates and supports female geeks of all types.


The movement came together after the 2010 Comic-Con, when a panel discussion called "Geek Girls Exist" attracted a standing-room-only crowd.


The packed room inspired a group of women to start their own conference for females who enjoy everything from The Hulk and "Dungeons & Dragons" to computer coding or rocket science.


The first GeekGirlCon drew 4,000 people over two days. This year, guests will move among discussions on topics from robotics to computer programming, and comic-book fashions to female characters in "Star Wars".


Jane Espenson, a writer and producer for sci-fi TV shows "Buffy the Vampire Slayer" and "Once Upon a Time," will speak about her new Web series, "Husbands." Comic book writer Gail Simone will appear with the "Batgirl of San Diego," a woman who spoke out at last year's Comic-Com - dressed as Batgirl - about the lack of female representation in comics. Female scientists from NASA's Jet Propulsion Laboratory also will speak.


One panel, titled "Go Make Me a Sandwich," will tackle a hot topic: the hostility and harassment women face from some male geeks. Anita Sarkeesian, who campaigned to raise money for a project to explore female stereotypes in video games, will talk about hateful comments and threats leveled at her online, and how women rallied to her support.


On the lighter side, women at an evening entertainment program will sing along to a musical episode of "Buffy the Vampire Slayer." A gaming floor will provide a chance to enter tournaments or try out new titles.


WANTED: EVEN MORE INCLUSION


Electronic Arts is bringing its NHL game, which last year added a female avatar option after a 14-year-old girl wrote a letter complaining that it was "unfair" and "not fun" to be represented by a male player on screen.


To help attract more women, EA acquired PopCap Games, maker of social and casual games such as "Bejeweled" and "Plants vs. Zombies" in a deal worth up to $1.3 billion.


Ginger Maseda works as EA's diversity and inclusion manager, a job created to help recruit women to the company and increase the female appeal of games. Maseda, a gamer most of her life, said sponsoring GeekGirlCon "makes sense for us, so we have a chance to really relate and understand what (females) want to see and what they want to play."


McGillivray said that although progress has been slow, she has seen more products geared toward women, an increase in female protagonists and women creators behind the scenes.


One goal of the conference, McGillivray said, is to raise awareness of how many passionate female geeks exist. She hopes that companies will start thinking: "Oops, we are missing half our market or more. How can we capitalize on that?"


(Reporting By Lisa Richwine; Editing by Maureen Bavdek)


View the original article here

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